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Summaries of Papers and Presentations
Welcome to the OZeCulture Conference 2001 - The Hon Peter McGauran, Minister for the Arts and the Centenary of Federation >> Read Minister McGauran's welcome speech Australian Museums and Galleries Online (AMOL) recently launched Art Trails through Victoria's Regional Galleries, the outcome of a project investigating online cultural tourism products for museums and galleries. The project adds layers to the traditional virtual brochure approach through virtual reality tours of galleries and interaction with collections and objects. This paper presents some of the project rationale and research as well as a walk through tour of Art Trails. >> Read Lee Adendorff's paper >> Go to Art Trails >> Go to Australian Museums and Galleries Online Getting to Know you? - paper by Will Berryman Partnership between cultural institutions and information technology organisations. There's no business like e-business - paper by Garry Brennan In his talk Garry Brennan looks at the impact new technologies are having in other sectors of the economy, and suggests that these will have serious economic consequences for the cultural sector. He looks at the options for change in the cultural industries, and presents a case study of the Screen Commerce Australia project, which is trialling a shared services model, where a number of industry organisations share a standardised e-business environment. >> Read Garry Brennans's paper Sydney Opera House - Online Ticketing and New Technologies - paper by Kylie Bryden-Smith >> View Kylie Bryden-Smith's presentation >> in HTML format >> in Powerpoint format >> Go to the Sydney Opera House website Charlie Chan and her Musical World - presentation by Charlie Chan Interactive online music demonstration - presentation by Sebastian Chan and Peter Mahony Soundbyte.Org Soundhouse Music Network Soundbyte.Org is an online web project developed by the Powerhouse Museum that offers community organisations and high schools access to streaming media services; trains teachers and students in electronic and computer music production; and is developing an innovative networked music sequencing tool for remote users to produce music collaboratively in realtime. Beyond Borders - the Digital Challenge - Paper by Jennifer Condon The significant development of the Irish economy over the past ten years has been fuelled to a large extent by the development of our high-tech industry sectors. The success of the software industry, particularly Irish owned software companies shows how a small, island nation can compete successfully and effectively in the global marketplace. Developments in technology, telecommunications and the Internet are continuing to break down borders and to transform the global business landscape. New industry sectors, such as Digital Media, are emerging based on digital technologies but differentiated on the basis of creativity, culture and innovation. The "knowledge" economy of the future will be based on these sectors. Digital businesses will by definition be global players - small businesses in Ireland or Australia will face the same issues and same challenges, while retaining our own unique cultural perspectives. The challenge will be to find how we can work together, learn from each other, to maximise the potential of the Digital opportunity. >> View Jennifer Condon's Powerpoint presentation >> in HTML format >> in Powerpoint format >> Go to Enterprise Ireland website Dinner Presentation - by Dr Terry Cutler >> Read Dr Cutler's dinner presentation What's Happening in the Computer Games Industry in Australia? - Paper by John De Margheriti >> View John De Margheriti's Powerpoint presentation >> in HTML format >> in Powerpoint format PictureAustralia - Paper by Danielle Freeman PictureAustralia is a collaboration between many significant cultural agencies to provide a single web entry point to their digitised pictorial collections. It aims to become the pre-eminent first point of call for images of Australiana. PictureAustralia is free for use by all Australians, whether at work, at home, at school or engaged in research. At present, around half a million images may be viewed via PictureAustralia from the collections of ten institutions, while many other agencies plan have indicated their interest in joining. The site won the Australian Financial Review Internet Award for in the Arts category in November 2000 after its launch in September, and has been enthusiastically embraced by users everywhere. The session will cover the development of the PictureAustralia service, its place in the wider context of the National Library of Australia's strategic digitisation directions and a demonstration of how the service operates. >>View Danielle Freeman's Powerpoint presentation The new venues - Paper by Ross Gibson What is interaction and why is it assumed to be a good thing? What is the status of 'involvement' in interaction? How can our public spaces promote an understanding of communal involvement rather than individualistic 'thrashing'? >>Go to Cinemedia's Australian Centre for the Moving Image Growing Old Gracefully - Paper and music presentation by Ian Gilmour Overview of digital content >> View Ian Gilmour's Powerpoint presentation >> in HTML format >> in Powerpoint format >> Listen to Ian Gilmour's music presentation Partnerships and Relationships - paper by Carolyn Guerin Impossible Knowledge - Museums and their Internet Audience - presentation by Tim Hart >> View Tim Hart's presentation >> in HTML format >> in Powerpoint format >> Go to Museum Victoria website Sonic Landscapes - a collaborative Research and Development project between Lake Technology and Dr Nigel Helyer - presentation by Dr Nigel Helyer >> View Dr Nigel Helyer's presentation >> in HTML format Collecting the virtual: acquiring digital media. What is the role of galleries/museums in the digital age? And what is its relationship to the 21st century economies of reproduction and distribution? - Paper by Beth Jackson Our galleries and museums were founded upon 19th century economies of acquisition and collection. What is the role of galleries/museums in the digital age? And what is its relationship to the 21st century economies of reproduction and distribution? Art that is made for the on-line environment (net.art), for broadcasting (film and video), or for the computer (CD-ROM, DVD, VCD, etc) are works consisting of digital information. As 'virtual artworks', they are free of the usual conservation problems associated with material objects. However they are reliant on certain softwares, hardwares and computer system environments in order to be viewed. As computer technologies are upgraded and modified, will we still be able to view these works? How can the museum enable this art to 'grow old gracefully', and save it from the relentless onslaught of digital obsolescence? OzAuthors & the digital advantage: securing a place in the knowledge economy - paper by Libby Jeffery OzAuthors and the e-volution of books: from pbooks and ebooks to dbooks and eLearning. >> View Libby Jeffery's Powerpoint Presentation >> in HTML format >> in Powerpoint format >>Read Libby Jeffery's paper Outline Windows on the world - the importance of portals - Paper by Neville King Desart Inc represents the 40 remote community Art Centres of Central Australia. Desart acts as an advocacy body providing industry information, advice and direct practical assistance to Aboriginal art centres in the region. Desart has applied to Networking the Nation to construct an E-commerce portal to represent these Art Centres. Each community art centre will be represented as a unique entity to the world yet the backend of this system will be driven from a cultural database remotely administered at the community level. This presentation talks about the infrastructure requirements, business and legal considerations including copyright and structural ownership of such a model including the promotion of existing marketing relationships. >> View Neville King's Powerpoint presentation >> in HTML format >> in Powerpoint format Games Industry in Australia - Paper by Adam Lancman Current: Future: Infogrames Melbourne House - Development - how we have changed: CyberDreaming - presentation by Brett Leavy
The Digital Challenge - The eBusiness capacity of the cultural sector - Kim Machan >> View Kim Machan's Powerpoint presentation >> in HTML format >> in Powerpoint format >> Go to MAAP website Interactive online music demonstration - presentation by Peter Mahony and Seb Chan Soundbyte.Org Soundhouse Music Network Soundbyte.Org is an online web project developed by the Powerhouse Museum that offers community organisations and high schools access to streaming media services; trains teachers and students in electronic and computer music production; and is developing an innovative networked music sequencing tool for remote users to produce music collaboratively in realtime. Micro-investment: Building community ownership of the arts - paper by Grant Malcolm >> Read Grant Malcolm's paper >> Go to Theatre Australia website Preserving [Im]material Reality - paper by Jon McCormack >> View Jon McCormack's presentation >> in HTML format >> in Powerpoint format >> Go to Jon McCormack's website The new venues - Presentation by John McCormick Collaborative Cataloguing of Moving Images - paper by Simon Pockley Homegrown - Australian Content: New Imperatives and Opportunities in the Global Electronic Marketplace - paper by John Rimmer Previous attempts to build digital content creation as a viable economic activity have been limited by a failure to understand key economic and commercial dynamics of both the creative industries on the one hand, and the digital economy on the other. Attempts to develop this sector in other countries have also foundered on similar misunderstandings. Issues such as the role of independent contractors, project-related temporary organisations and the key role played by market intermediaries in the creative industries generally need to be better understood before sensible suggestions about investment strategy and marketing and distribution can be developed. Convergence of information, communications and broadcasting technologies, industry restructuring in the light of this convergence and the impact of distributed computing models and high-speed optical communications networks will continue to change the outlook for Australian digital content creators. We are only a few years into a long cycle of dramatic industry structural adjustment. Australia has a significant comparative advantage in the quality, innovativeness and cost of creative work. But a sustained investment in research and development will be required if this potential is to turn into a genuine economic opportunity. >> View John Rimmer's presentation >> in HTML format >> in Powerpoint format Exposure v exploitation - paper by Vanessa Rouse Marketing needs of small, marginalised arts organisations. Online Databases - Screenarts and Screentour - paper by Vicki Sowry Each of the databases was developed in response to an identified need and were realised through partnerships comprising representatives from the government, art & technology, film and experimental arts sectors. Screenarts The database was developed by the Australian Network for Art and Technology (ANAT) in association with the Adelaide-based Media Resource Centre and Sydney's dLux Media Arts, with financial support provided by the Australian Film Commission. As Australia's peak networking and advocacy body for artists working with technology, ANAT advocates, supports and promotes an arts practice located in the nexus between art, technology and science, both nationally and internationally. Since its inception in 1985, ANAT has been at the forefront of the movement to position artists as active participants in the 'information age'; the Screenarts site is an excellent example of a project which goes towards realising this objective. Screenarts went live in 1997. By 2000, the site was attracting almost a quarter of a million visits per annum. A closer review of the user statistics indicate the popularity of the site amongst Australian users as well as an ever-increasing percentage of visitors to Screenarts from countries other than Australia, evidence the site is now established as an international research tool. Screentour As a planning resource for the independent screen-based exhibition sector, the database is not intended for use by the general public. It has been developed as a single-purpose resource which is limited in size and with very little in the way of bells and whistles, given the number of users working outside of major centres and also those working with older hardware and limited bandwidth. The database's size has primarily been minimised through an automated monthly culling of out-of-date records. The database also has an automated email function which sends a message to registered users each month informing them of the number of new records which have been added to the database in the intervening period. Australian Interactive Multimedia Industry Association - presentation by Lynne Spender >>Go to Australian Interactive Multimedia Industry Association website Melbourne Museum - Immersion Cinema Experience - presentation by David Stonier >>Go to Melbourne Museum website Beyond the museums' walls - A critical analysis of emerging approaches to museum web-based education - Paper by Kevin Sumption In this paper Kevin explores why and how museums are using the Internet for educational outreach and the diversity of emerging on-line education resources. His paper reviews current research into "Active learning" methodologies and examines how a new set of education typologies is emerging. These new typologies utilise current instructional teaching and learning theory and practice, and point the way forward to a brave new world of education outreach. >> View Kevin Sumption's presentation >> in HTML format >> in Powerpoint format A critical analysis of change management strategies for cultural portal development - a case study of Australian Museums On Line - Paper by Kevin Sumption >> View Kevin Sumption's presentation >> in HTML format >> in Powerpoint format >> Go to Australian Museums and Galleries Online (AMOL) A Moving Target - Paper by Marjolein Towler The museum replica ship Duyfken is currently on her way to the Netherlands retracing the 17 Century voyages of her VOC (Dutch East India Company) predecessor. In those days the ship's Master kept a log of their whereabouts that was available to others only after the long journey. The Master's log is still being written, but now it is emailed daily via satellite to the web master who uploads it via an HTML Content Management Console to the database on the server which then displays it in a pre-designed template on http://www.duyfken.com/. Welcome to the 21st Century. Digital technology has allowed Duyfken to be an exhibit regardless of where she is physically. >> View Marjolein Towler's Audience Technology Matrix (PDF) >> Go to Duyfken 1606 Replica Home Digital Archiving & Delivery at ScreenSound Australia - paper by Michael Tuite A background on who ScreenSound is and what it does, looking at digitisation, why ScreenSound is adopting a digital agenda and how it is going to implement its digital strategy. >> Read Michael Tuite's paper >> View Michael Tuite's presentation >> in HTML format >> in Powerpoint format The high costs of Net hype and how to avoid them - paper by David Walker >> View David Walker's presentation >> in HTML format >> in Powerpoint format Managing Intellectual Property in Digital (or digitised) Material held by Cultural and Educational Institutions - paper by Robin Wright A discussion of the practical issues in managing intellectual property in digital (or digitised) material within a cultural or educational institution. >> Read Robin Wright's paper >> View Robin Wright's presentation >> in HTML format >> in Powerpoint format
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OZeCulture is an initiative of the Australian Government Department of Communications, Information Technology and the Arts. |
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